package states.gameplay.shapors;

import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;

public class EnemyCreepGenerator extends Shapor {

	private Image _render;
	
	public EnemyCreepGenerator(Image render){
		super(1, 0, 1, 3, 0);
		
		_render = render;
	}
	
	@Override
	public void render(Graphics g, int x, int y) {
		//(render.getWidth()+cell_size)/2, startY + y * cell_size - (render.getHeight() + cell_size)/2
		_render.draw(x - (_render.getWidth())/2, y - (_render.getHeight())/2);
	}

}
